The separated Dwarves wander through tunnels and caverns trying to reunite with the rest of the group, while avoiding dragons and other dangers.
Archive for the 'Burning-Wheel' Category
The beards are back for another season.
We pick up where we left off, with a fiery dragon god bearing down on the Dwarves. Who will be consumed by the flames?
The third shot at our Burning Marjura one-shot. We reach the climax as the characters explore the mountain's mysteries. What will they find, the treasure they seek or a scorching conclusion to their search?
Return to the frozen hell in a second shot at our Burning Marjura one-shot. This time we're joined by special guest Florian and we heartily abuse his character, like the wonderful hosts we are.
No Dwarves in this Burning Wheel one-shot set in a frozen North.
It's the blazing cliffhanger for this 'season' of Burning Beards, followed by an overdue discussion of new traits.
Who will sit on the Dragon Throne of Scoria, Fenna or Fandral? What happened to Slate? What other forces are at work? Every answer leads to more questions in the penultimate episode of the 'season'.
The Breccia party finally shows up and shocking secrets are revealed.
Fire and battle in the Opal brewery! Fire and battle in the Stonehewer's hall! Will it all end in fire?
The Dwarves march on the the spider infested brewery with cleansing fire. And Flint hangs out in the infirmary doing research and nothing interesting happens... really... don't even worry about it.
Fandral & Ulfkell make plans to battle the spiders; while Flint investigates his family history and does not help in the battle planning.
Slate gets into fights with the elderly and Flint parleys with spiders.
Flint sorts through his family's past, there is talk of witches & ghosts, and the Dwarves find out the state of the old breweries.
The Dwarves deal with the mysterious armored figure in the Goodhart hold.
The Dwarves go about exploring Scoria; starting with Flint's & Slate's old family holds.
The Dwarves deal with the fall-out from the violence in the throne room. (and puppies)
After a long break between sessions, we resolve the face off in the throne room, see a man about a dog, and have some introspection on teaching methods.
Ulfkell deals with an unruly brewer; while Fandral and Flint go to meet the sinister Lord Raam.
Fandral, Flint, & Slate have an unexpected encounter as they finally venture into Scoria. Meanwhile, back at camp, Ulfkell tries to "teach" Rory to lead the brewers.
Flint has a bad dream. There is some paranoia over poor burned Skolie. And there is an attempt to open the runic gate.
Slate helps the burned brewer and talks with Hroar. The others head back to the haunted brewery with Thorir.
Ulfkell's battle with the spirit reaches a blazing conclusion. Flint & Fandral continue gathering lost Dwarves and make a new acquaintance.
In an ancient brewery, Ulfkell tests an aged spirit. Flint & Fandral continue working to find the rest of the missing scouts. Slate helps the injured scouts back to camp.
Slate, Fandral, & Flint continue looking for missing scouts; while Ulfkell explores suburban Scoria.
The Dwarves deal with the aftermath of the battle. Fandral, Slate & Flint go looking for missing scouts and arbalests; while Ulfkell tries to get Bair drunk and take advantage of her.