Centennial Celebration! Join us as we celebrate our 'centisode', with extra special guest star, Anim5 of the Gutter Skypes, in a Spirit of the Century adventure. The Centurions encounter old friends, old enemies, and crazy pulp action as they battle the Chimera Collective high in the Himalayas.
Archive for the 'podcast' Category
We start a new story arc in the classic RPG world of Talislanta. In this episode there is a bit of character creation, backstory discussion, and then our characters meet while sailing in the Far Seas on their way to the Quan Empire.
For those interested, you can find all the past books in the Talislanta pdf library.
Three amnesiacs with psychic powers (a speedster, a blind telepath, and a light manipulator) crash on a beach... stop me if you've heard this one.
A FATE one-shot with fairy tale villains out to deliver a princess to the Goblin King.
It's the blazing cliffhanger for this 'season' of Burning Beards, followed by an overdue discussion of new traits.
Who will sit on the Dragon Throne of Scoria, Fenna or Fandral? What happened to Slate? What other forces are at work? Every answer leads to more questions in the penultimate episode of the 'season'.
The Breccia party finally shows up and shocking secrets are revealed.
In this one-shot, we set the way-back machine for 1987 and Talislanta 1st edition for a bit of old-school sword & sorcery tomb robbing, when we dust off the intro adventure by Stephan Michael Sechi.
Fire and battle in the Opal brewery! Fire and battle in the Stonehewer's hall! Will it all end in fire?
The Dwarves march on the the spider infested brewery with cleansing fire. And Flint hangs out in the infirmary doing research and nothing interesting happens... really... don't even worry about it.
Fandral & Ulfkell make plans to battle the spiders; while Flint investigates his family history and does not help in the battle planning.
Slate gets into fights with the elderly and Flint parleys with spiders.
Flint sorts through his family's past, there is talk of witches & ghosts, and the Dwarves find out the state of the old breweries.
The Dwarves deal with the mysterious armored figure in the Goodhart hold.
The Dwarves go about exploring Scoria; starting with Flint's & Slate's old family holds.
The Dwarves deal with the fall-out from the violence in the throne room. (and puppies)
A Venture Brothers / Johnny Quest inspired game of FIASCO using the Go Team Super Science playset.
After a long break between sessions, we resolve the face off in the throne room, see a man about a dog, and have some introspection on teaching methods.
Ulfkell deals with an unruly brewer; while Fandral and Flint go to meet the sinister Lord Raam.
Fandral, Flint, & Slate have an unexpected encounter as they finally venture into Scoria. Meanwhile, back at camp, Ulfkell tries to "teach" Rory to lead the brewers.
With all due respect to Leonard Nimoy's memory, here's a Star Trek inspired bit of silliness: Lasers & Feelings. A one page game by John Harper. We have sexy aliens, mysterious space ships, space battles, lasers, and feelings.
Flint has a bad dream. There is some paranoia over poor burned Skolie. And there is an attempt to open the runic gate.
Slate helps the burned brewer and talks with Hroar. The others head back to the haunted brewery with Thorir.
Ulfkell's battle with the spirit reaches a blazing conclusion. Flint & Fandral continue gathering lost Dwarves and make a new acquaintance.
Craziness in the Hardwired Hinterlands: rival pilots, old grudges, talking apes, and a dinosaur egg.