Craziness in the Hardwired Hinterlands: rival pilots, old grudges, talking apes, and a dinosaur egg.
In an ancient brewery, Ulfkell tests an aged spirit. Flint & Fandral continue working to find the rest of the missing scouts. Slate helps the injured scouts back to camp.
Slate, Fandral, & Flint continue looking for missing scouts; while Ulfkell explores suburban Scoria.
The Dwarves deal with the aftermath of the battle. Fandral, Slate & Flint go looking for missing scouts and arbalests; while Ulfkell tries to get Bair drunk and take advantage of her.
The audio quality of this SOTC game is rather rough, as it was recorded at Tsunamicon with all the convention noise in the background. But, it was good pulpy fun, so here it is.
The less than super heroes of Harbor City battle the mad magician, The Great Mondini.
An old song, some dirty laundry, and a confession.
The Dwarves have an unexpected encounter when they go above ground looking for brewing supplies.
It's sort of like 'Midnight Run' if De Niro and Grodin were amnesiacs with psychic powers.
Fandral & Ulfkell deal with Hroar. Flint has his head messed with. And a new PC is introduced: Slate the Khirurgeon.
Flint & Fandral have an unexpected encounter in an ancient golden hall; while Ulfkell has a brew-off.
Archimedes and Rupert head after one of Archie's old enemies in this bit of pulp silliness.
Ulfkell takes brave steps to improve the company's beer shortage, Fandral bravely and briskly explores the darkness, and Flint expends his bravery to treat with the dead.
Beneath the Molten Lakes of Pleea, the Eye of Odin is BOUND! Garavar & Tlotamanta must prevent an evil wizard from obtaining the eye and its power.
Ulfkell gets obsessed about a new brew, Fandral faces temptation, and Flint digs up trouble... again.
[Update 2015-08-09 : if you've had problems downloading this episode, it's been re-uploaded, so give it another try.]
The Dwarves investigate an ancient vault and deal out some rough justice.
Arctic explorers, surprise guests, Centurian beat downs, and Sgt. Olaf, all in the explosive conclusion to this two part Spirit of the Century adventure.
Archimedes and Rupert follow the trail of a Chimeran death ray to the frozen north, in the first part of this two part Spirit of the Century adventure.
Garavar & Tlotamanta face off against the demon, Yaharagh.
We have a trait vote and then a Duel of Wits over what to do next, as we get back into character after a long break from the last session.
In this week's Spirit of the Century: Archimedes Lewis and Mack Silver attend a meeting of the League of Nations on the Lake Geneva shoreline. Mack and Archie encounter old acquaintances; but, Swiss time was running out, it seemed that they would lose the race. No matter if they get out of this, I know I know we'll never forget...
We return to Wilhelm's FATE based Sword & Sorcery game as a pair of adventurers face specters, madmen, a mysterious ferryman, and man-eating lizards.
Character sheets, Wilhelm initial hack, and links can be found on the Forum.
We try out the Duel of Wits mechanics for the first time to resolve the standoff with the goblins.
After some casting of the runes, the Dwarves go off to bring down the goblin chieftain.