Jet planes, space age gadgets, and secret island bases, all in the conclusion to our '60's spy story.
Our spies attempt some late night espionage in their pursuit of P.R.O.F.I.T.
Our spies do some investigating and partying in this episode.
A short arc inspired by the '60's spy genre. Our super spies must find a missing Saturn rocket booster.
Another of our Sword & Sorcery one-shots, with thievery, hallucinogenic mead, and demonic cults.
For anyone interested, the summary of the FATE elements we've used for these S&S games is here.
Let me tell you of the days of high adventure. Long after Avon had put down his mace and taken up dark magics, and Guy had lost many valiant steeds, they embarked on one more journey together. Would it be their last?
A Fate Accelerated fairy tale session where a toy come to life, a toy maker, a young hunter, and a wolf look for a missing boy.
Issue three of our Fate Accelerated super hero team-up comic sees the debut of Hex and his daddy issues. It's hard to live up to super villainous expectations.
Our group finally find themselves back in civilization and discover some people want them. Isn't that nice.
We have some crazy cannibal cultist and we have Rydak facing his brother, in scenes from un-aired sessions past.
In another FATE Sword & Sorcery one-shot, our men of action battle reavers, inhuman abominations, and an old rival.
Issue two of our Fate Accelerated super hero team-up comic sees our heroes confronting another collection of super powered vigilantes. But, which are the good guys?
The first issue of our Fate Accelerated super hero team-up comic: Crossroads. The Ace, the Astral Biker, and the Psychic Sentinel team up to deal with a villainous attack on city hall.
A FATE Sword & Sorcery one-shot. We again use the adventure starter created by John Lewis to create this tale of betrayal, lost souls, Demon hands, and dark rituals.
In the conclusion, the agents uncover the truth behind the odd luck at Odd Rock.
The first of two sessions of the paranormal investigation game, Bureau 13, from Tri Tac games. A group of new agents investigate unusually bad luck in the town of Odd Rock.
Centennial Celebration! Join us as we celebrate our 'centisode', with extra special guest star, Anim5 of the Gutter Skypes, in a Spirit of the Century adventure. The Centurions encounter old friends, old enemies, and crazy pulp action as they battle the Chimera Collective high in the Himalayas.
A FATE one-shot with fairy tale villains out to deliver a princess to the Goblin King.
The audio quality of this SOTC game is rather rough, as it was recorded at Tsunamicon with all the convention noise in the background. But, it was good pulpy fun, so here it is.
The less than super heroes of Harbor City battle the mad magician, The Great Mondini.
Archimedes and Rupert head after one of Archie's old enemies in this bit of pulp silliness.
Beneath the Molten Lakes of Pleea, the Eye of Odin is BOUND! Garavar & Tlotamanta must prevent an evil wizard from obtaining the eye and its power.
Arctic explorers, surprise guests, Centurian beat downs, and Sgt. Olaf, all in the explosive conclusion to this two part Spirit of the Century adventure.
Archimedes and Rupert follow the trail of a Chimeran death ray to the frozen north, in the first part of this two part Spirit of the Century adventure.
Garavar & Tlotamanta face off against the demon, Yaharagh.