The first of two sessions of the paranormal investigation game, Bureau 13, from Tri Tac games. A group of new agents investigate unusually bad luck in the town of Odd Rock.
Sex and violence on this episode of 'As the John Henry Turns'.
A one-shot of John Harper's PbtA game, Ghost Lines. Line bulls deal with the spirits of the dead, crazy nobles, and dead crazy nobles on the electro-railroad traveling the ink-dark deadlands between cities.
A rain of debris, injuries, and a rendezvous.
A knight, his squire, a magician, and his assistant deal with strange gods and angry soldiers in this one-shot of the one page game, Sorcerers and Sellswords, by Ray Otus.
The crew deals with the overcrowding on the ship before going to the surface of the dead planet to pick up some stranded researchers.
The third shot at our Burning Marjura one-shot. We reach the climax as the characters explore the mountain's mysteries. What will they find, the treasure they seek or a scorching conclusion to their search?
The crew continues working to rescue survivors, some deal with Omega's procreation in unexpected ways, and they get an unexpected call for help.
An Apocalypse World one-shot with a coffee bar on wheels and a biker gang in the desert.
The crew heads to the dying space station to search for survivors.
Return to the frozen hell in a second shot at our Burning Marjura one-shot. This time we're joined by special guest Florian and we heartily abuse his character, like the wonderful hosts we are.
The cops are at the door of the ship. What's Omega done? Surely, there won't be any other explosive surprises.
Some partying, some trading, and a bad hangover.
Will Valentine and Zamul battle each other for their freedom? Will Suk find a way to free Vana? Find the answers in the final episode of The Far Seas.
Suk checks on Vana's fate; and Valentine finally sees a way out of his troubles, much to Zamul's chagrin.
Our first session of the Apocalypse Engine powered Sci-Fi game, Uncharted Worlds. A group of morally challenged space traders arrive at an isolated research station for trading and dancing.
Not to be left out, Vana joins in the backstabbing, triple crossing, and bad decisions.
Will Valentine come with a plan to escape Quan justice? Will Suk betray Valentine? What are our old friends Kazu & Kaishen up to?
Find out in this episode filled with lies, backstabbing, and double dealing.
Valentine runs from trouble, Suk considers helping Valentine, Vana considers violence, and Zamul fumes at the lost business.
No Dwarves in this Burning Wheel one-shot set in a frozen North.
Prequels? Yes, a couple fill-in one shots that were used to introduce the system before we started the main adventure. Zamul & Valentine have their dinner interrupted and Suk & some Kang have a bad night.
The characters meet new people, try to avoid old enemies, and have an eventful night under the Talislantan moons.
Centennial Celebration! Join us as we celebrate our 'centisode', with extra special guest star, Anim5 of the Gutter Skypes, in a Spirit of the Century adventure. The Centurions encounter old friends, old enemies, and crazy pulp action as they battle the Chimera Collective high in the Himalayas.
We start a new story arc in the classic RPG world of Talislanta. In this episode there is a bit of character creation, backstory discussion, and then our characters meet while sailing in the Far Seas on their way to the Quan Empire.
For those interested, you can find all the past books in the Talislanta pdf library.
Three amnesiacs with psychic powers (a speedster, a blind telepath, and a light manipulator) crash on a beach... stop me if you've heard this one.