A one-shot of the OSR-ish Maze Rats. Adventurers look to steal an item of great power from a wizard. I'm sure it will go well.
In a one-shot of the OSR-ish Maze Rats, adventurers pursue treasure and governmental reform.
In this zany octaNe one-shot, a luchador and a demon working for the Lord battle a drug cartel in post apocalyptic New Texaco.
We celebrate the 40th anniversary of the movie Alien by playing a session of the sci-fi horror game Mothership
In this, the 150th episode, long time friend of the show, Xofour, GM's us in a bit of QAGS silliness inspired by the Red November board game. We play members of the Gnomish Gnavy struggling to fend off disaster.
We take to the wild blue yonder in John Harper's classic game scenario Lady Blackbird.
A one-shot of John Harper's PbtA game, Ghost Lines. Line bulls deal with the spirits of the dead, crazy nobles, and dead crazy nobles on the electro-railroad traveling the ink-dark deadlands between cities.
A knight, his squire, a magician, and his assistant deal with strange gods and angry soldiers in this one-shot of the one page game, Sorcerers and Sellswords, by Ray Otus.
Three amnesiacs with psychic powers (a speedster, a blind telepath, and a light manipulator) crash on a beach... stop me if you've heard this one.
With all due respect to Leonard Nimoy's memory, here's a Star Trek inspired bit of silliness: Lasers & Feelings. A one page game by John Harper. We have sexy aliens, mysterious space ships, space battles, lasers, and feelings.
Craziness in the Hardwired Hinterlands: rival pilots, old grudges, talking apes, and a dinosaur egg.
It's sort of like 'Midnight Run' if De Niro and Grodin were amnesiacs with psychic powers.