A fight with the giant insect avatar of The Crawler, in the conclusion of our arc.
Will Bonham be able to use the ancient power or be corrupted by it?
Will the ancient powers of the ruins be rekindled or buried forever?
Our pirates try to discover more about the ancient city and investigate who else is here to unearth the secrets.
In a one-shot of the OSR-ish Maze Rats, adventurers pursue treasure and governmental reform.
Discover what our pirates did during their voyage to the southern continent and witness the horrors they encounter when they arrive.
Old rivals and hidden threats are encountered in Dry Rum Anchorage.
Strange parasites, thievery, bad decisions, and toxic masculinity are all in play for this episode.
Our pirates look to silence Bill the Mute and abscond with the Devil's Strumpet before anyone learns of their plans.
Grab yer cutlass 'n' flint lock, ye grog faced spit weasel! It's time to steal a map, steal a ship, and set sail for ancient treasure.
The crew is sent to take a war criminal into custody.
In the conclusion of our DoD arc, the party attempts to deal with Koshem cultists in Torsburg.
How deep does the Koshem cult conspiracy go? The party starts digging.
The quest to end the lawless slave cartel and bring justice to the universe begins with this session of the PbtA Sci-Fi game Impulse Drive.
The party delves into the dungeon of the Koshem cultitsts.
The party investigates the mysterious death the the head priest of Torsburg.
The party deals with the strange circumstances at the monastery.
Another adventurer joins the party and they meet a strange character while investigating the nearby monastery.
A group from the Seven Kingdoms investigates activity on the border.
Our adventurers pursue the arsonist on their journey north.
We play the classic Swedish RPG: Drakar och Demoner (Dragons and Demons). Our adventurers deal with strange demon creatures and a nefarious priest.
In a World of Dungeons one-shot, greedy fools go to die in The Iron Cloud (by Caelum Roberts).
Another of our Sword & Sorcery one-shots, with thievery, hallucinogenic mead, and demonic cults.
For anyone interested, the summary of the FATE elements we've used for these S&S games is here.
Troubleshooters take a shady job in a failing colony on Titan in this Sci Fi World of Dungeons hack.